Starting PCs are built using 1100 AP and the Experienced limits according to the Core Rulebook. You can not save more than 10AP after character creation. All options in the Core Rulebook as well as other English-language books published by Ulisses Spiele are legal for Living Aventuria play. In addition, the German-language books are also legal; however, the player is responsible for bringing either the physical book or a watermarked PDF of the product. The player is also responsible for having a reasonable English-language translation of the specific feature he or she wishes to use.
The starting year for Living Aventuria is 1042 and players should have a Tsa-day(birthday) assigned to their PC when they begin play. Players should also have an explanation as to why their PC is in Havena, the location of Living Aventuria 1042 scenarios.
If you would like to play published adventures set before 1042, you should create your character with 900 AP with the Inexperienced limits. Apply AP earned in adventures normally. Published Adventures will have campaign specified dates and durations for characters listed under scenarios.